A three-month gig on Riot Games’ Season 2022 cinematic at Unit Image in Paris, where I also did the shading, lighting and most of the renders of my FX.
What I did
- Souls absorption · magic FX, particles only
- Helmet fire · Vellum cloth deforming a fire sim, its particles rasterized into volumes
- Weapon ice trail
- Meteor tip · no simulation
- Pillar crushing · RBD, smoke and particle debris








